Finalized map from ages past. I'm not kidding. I started this project almost a year ago and just kind of worked on it here and there. Today, however, I finished it. And this is the actual final version, the others that were posted before have been put into storage. It is fixed to present a clearer image with additional changes such as added landmarks, cities, and etc. Thanks to and his critique of my first map, this one looks much better.
May be slightly hard to read because I shrunk it for DA. Map key on the right and a compass below it.
There will be another map of the planet's under-region (Underworld. Such creativity in the naming department ) in due time. The 'gateway' icons (refer to map key) are areas where the gateways of the Underworld will become accessible.
The largest continent on Khirovus, and most heavily populated. It is dominated by the Nelvic Empire, which was founded by elves during a fight for freedom against the humans in the year 1491 AC (After Cleansing). This rebellion was successful with the aid of every other race on Preagus aside from the satyr.
Also known as 'Dead Islands' or Mahvet Kree. They are unmapped save the shape of the islands themselves, for they are filled with poisonous plants and a bog so dense that breathing in its fumes is deadly. It is suspected that these lands are a result of some kind of fallout of gases, though no one truly knows what causes the islands to have such a unique variety of poisonous plant and animal life. There is a myth of a strange village and people which lurk there, but only small glimpses from airship have proven this rumour, which could have been caused by the swamp's hallucinogenic fumes.
Known as the crown jewel of faunish engineering, Evelind is a large floating city kept aloft by a series of steam engines and air balloons. It is in constant orbit around the surface of the planet (orbit within the atmosphere) though it docks at times at certain cities which cross it's orbit path. When docked, the city is open to trade and visitors, though the floating city has a restricted population which is strictly enforced. Only the very rich live on Evelind. Evelind is also known as the 'City of Virgins' due to it's restrictive population regulations.
Gateways are 'portals' capable of transporting living things and materials to and from the surface of Khirovus. As a measure of security, the portals are always moving in rotation across the surface of the planet. It will stay in this location for about two weeks, before starting the rotation again.
Gateways are created from generators fused to tracks that encircle Khirovus, under the first layer of the planet. The gateways located in underworld are stationary, while the gateways nearest the surface run on tracks. When the above gateway stops, it lines up just above its counterpart gateway. The Underworld gateway sends a surge of magnetized yellow energy, which once it connects with the receptors on the surface gateway, creates a 'tunnel' from one to the other. This tunnel is not physical, since it is just a link of energy connecting the gateways. The gateway is designed to transmit particles from one end of the link to the other, by transmitting the data code of the creature entering to the other end of the tunnel. Essentially it is melting the traveler down into basic encoding so that the link can transfer said traveler quickly (faster than the speed of light) to the other end, and then reconstruct them. Because it is so fast the traveler rarely feels change. If you were to stick an arm through a docked gateway, it would appear through the other gateway as if you were sticking your hand through a door, even though there are tons of rock layers between you and the other gateway.
Land bridges of Squi Chark
These are artificial bridges made by years of piling dirt into the sea (which is relatively shallow around this region) by ancient minotaur. They are said to have an empathy for the ocean so great that the thought boats were the 'Steeds of Demons'. The minotaur however desired to see the continent that was just barely visible from the shores of southern Ahleri, thinking it to be the afterlife. Why there are two instead of a single land-bridge is something archeologists have never been able to reveal. It is thought that it is due to the minotaurs fascination with the number, but no one can know for certain.
To this day the land bridges remain, though they are only used by the very poor who cannot afford a boat to Squi Chark.
The landmark text was difficult because I wanted it to be in a style that could be seen well even with a small text size, which was hard to accomplish with the text used with everything else. I mean, you can still see it, it's just harder to make out. I'll try to find away around that in the next map.
Thanks for the extra tips, I'll keep them in mind for next time and maybe tweak this map a little accordingly.