Shop Mobile More Submit  Join Login


Submitted on
December 4, 2013
Image Size
4.4 MB


36 (who?)
Etherland by Rhavencroft Etherland by Rhavencroft
Surface portion of the planet Khirovus.

Brushes used: Sketchy Cartography Brushes by StarRaven

Finalized map from ages past. I'm not kidding. I started this project almost a year ago and just kind of worked on it here and there. Today, however, I finished it. And this is the actual final version, the others that were posted before have been put into storage. It is fixed to present a clearer image with additional changes such as added landmarks, cities, and etc. Thanks to :iconsportsfroynd: and his critique of my first map, this one looks much better.

May be slightly hard to read because I shrunk it for DA. Map key on the right and a compass below it.

There will be another map of the planet's under-region (Underworld. Such creativity in the naming department :P ) in due time. The 'gateway' icons (refer to map key) are areas where the gateways of the Underworld will become accessible.

Notable Continents


The largest continent on Khirovus, and most heavily populated. It is dominated by the Nelvic Empire, which was founded by elves during a fight for freedom against the humans in the year 1491 AC (After Cleansing). This rebellion was successful with the aid of every other race on Preagus aside from the satyr.

Also known as 'Dead Islands' or Mahvet Kree. They are unmapped save the shape of the islands themselves, for they are filled with poisonous plants and a bog so dense that breathing in its fumes is deadly. It is suspected that these lands are a result of some kind of fallout of gases, though no one truly knows what causes the islands to have such a unique variety of poisonous plant and animal life. There is a myth of a strange village and people which lurk there, but only small glimpses from airship have proven this rumour, which could have been caused by the swamp's hallucinogenic fumes.

Known as the crown jewel of faunish engineering, Evelind is a large floating city kept aloft by a series of steam engines and air balloons. It is in constant orbit  around the surface of the planet (orbit within the atmosphere) though it docks at times at certain cities which cross it's orbit path. When docked, the city is open to trade and visitors, though the floating city has a restricted population which is strictly enforced. Only the very rich live on Evelind. Evelind is also known as the 'City of Virgins' due to it's restrictive population regulations.

Additional Information


Gateways are 'portals' capable of transporting living things and materials to and from the surface of Khirovus. As a measure of security, the portals are always moving in rotation across the surface of the planet. It will stay in this location for about two weeks, before starting the rotation again.

Gateways are created from generators fused to tracks that encircle Khirovus, under the first layer of the planet. The gateways located in underworld are stationary, while the gateways nearest the surface run on tracks. When the above gateway stops, it lines up  just above its counterpart gateway. The Underworld gateway sends a surge of magnetized yellow energy, which once it connects with the receptors on the surface gateway, creates a 'tunnel' from one to the other. This tunnel is not physical, since it is just a link of energy connecting the gateways. The gateway is designed to transmit particles from one end of the link to the other, by transmitting the data code of the creature entering to the other end of the tunnel. Essentially it is melting the traveler down into basic encoding so that the link can transfer said traveler quickly (faster than the speed of light) to the other end, and then reconstruct them. Because it is so fast the traveler rarely feels change. If you were to stick an arm through a docked gateway,  it would appear through the other gateway as if you were sticking your hand through a door, even though there are tons of rock layers between you and the other gateway.

Land bridges of Squi Chark

These are artificial bridges made by years of piling dirt into the sea (which is relatively shallow around this region) by ancient minotaur. They are said to have an empathy for the ocean so great that the thought boats were the 'Steeds of Demons'. The minotaur however desired to see the continent that was just barely visible from the shores of southern Ahleri, thinking it to be the afterlife. Why there are two instead of a single land-bridge is something archeologists have never been able to reveal. It is thought that it is due to the minotaurs fascination with the number, but no one can know for certain.

To this day the land bridges remain, though they are only used by the very poor who cannot afford a boat to Squi Chark.

Add a Comment:
BastardPrince Featured By Owner Jan 8, 2014  Professional General Artist
awesome work, I love fantasy maps~ ^^
Rhavencroft Featured By Owner Jan 8, 2014  Student Digital Artist
Thank you!
michaelaforbus Featured By Owner Dec 23, 2013  Student Photographer
I love fiction maps, and all the work/story that goes behind them. Really great job. ^^
Rhavencroft Featured By Owner Dec 23, 2013  Student Digital Artist
Thank you very much! For the watch and favorites as well. :'D I enjoyed making this map. I'm hoping to take the time to draw my own map markers in the future, like the mountains and city illustrations and such.
Kezhian-Queen Featured By Owner Dec 20, 2013  Hobbyist General Artist
what happened to the horse-shaped lake of maps past? D:
Rhavencroft Featured By Owner Dec 20, 2013  Student Digital Artist
It's still there, possibly just not in the same place that you remember it in.
chaosgods Featured By Owner Dec 8, 2013  Student General Artist
Nicely detailed with the map ^^
Rhavencroft Featured By Owner Dec 8, 2013  Student Digital Artist
chaosgods Featured By Owner Dec 9, 2013  Student General Artist
Anytime ^^
Sportsfroynd Featured By Owner Dec 6, 2013
Hey, man! 
Thanks for remembering me and concerning my words, although I'm more of a viewer and collector than an artist myself.
This is so much better than the first one. I love the background and the watermarks as well as the overall tones and colors. And I am so curious to see your future work.

Just to help you pushing to your limits, I recommend to try the following things with your Underworld-map:

- There is something not quite perfect with the shorelines. Try out to use this dark brown watercolor effect you used at the shores of eastern Predgus (near the Uk mountains) more often, since I think it makes the black shorelines being more soft. There are parts of the map, where the black lining is to much.
- Try the red, you used in your capitol typographics, or another red or brown tone for borders instead of black borderlines. You used a lot of black, so a little more dark red may look perfect.
- Try another font for the landmarks. The other fonts look great, but the landmark fonts looks a little out of place. 
- Try to use less black. Try to use very dark grays or browns or whatever may fit to your overall tone, but avoid real black. You will see it will harmonize better with the rest.

However, I don't want you to demoralize you!

Keep on!;) (Wink) 
Add a Comment: